MOTIONLLM ASSISTANT / 09

Refine the animation with Control Rig

Create editable rig takes automatically or manually, edit native keys and preserve earlier takes.

Auto Bake to Control Rig#

Enable Auto Bake to Control Rig in the Prompt track Details or context menu. After a block generates and retargets successfully, the plugin inverse-bakes its target animation into a separate Control Rig take.

The new rig track starts deactivated so that the generated Skeletal Animation remains the active playback output. The default for new Prompt tracks is enabled; existing tracks keep their own setting.

MotionLLM Editable Bake track expanded to show keyed controls, with rig handles visible around Manny
An editable bake contains native Control Rig keys. This capture shows the rig active for editing; newly created bake tracks start deactivated. View full-size image ↗

Bake an existing result without generating again#

Right-click the Prompt track and choose Bake Control Rig to bake its previously generated blocks, once per unique block. To bake one block, use Bake Generated Block to Editable Control Rig in its section menu.

Manual bake is unavailable when there is no generated output, during generation, or when the sequence is read-only. It works from the existing target animation and does not submit a new cloud generation.

Prompt track context menu with Bake Control Rig selected below the Generate actions
Bake Control Rig converts the track’s existing generated blocks into editable rig takes without generating new motion. View full-size image ↗

Edit and use a take#

  1. Activate the editable Control Rig track you want to work on. Keep unrelated rig takes deactivated to avoid competing evaluation.
  2. Edit and key the controls in Sequencer. The configured Control Rig must support Backwards Solve for inverse baking.
  3. To guide another generation, capture the edited pose on a Full Body track.
  4. Deactivate the authoring rig before reviewing a newly generated Skeletal Animation, and save the Level Sequence after manual edits or baking.
Right-hand Control Rig control selected for rotation with its animation channels visible in Sequencer
Select a control, adjust the performance and save your keyed edits in the Level Sequence. View full-size image ↗

Preserve your edits#

Each bake has a separate identity. Regeneration preserves prior editable takes, and the plugin does not silently adopt or overwrite an unrelated user rig. Keep the take you want active and name your takes clearly.

If automatic bake fails after animation output was created, that valid animation is retained. Resolve the rig configuration or Backwards Solve issue and use manual bake instead of immediately regenerating.