MOTIONLLM ASSISTANT / 12

Troubleshooting

Resolve connection, prompt, constraint, retarget, bake and save problems without losing valid outputs.

Connection and cloud access#

SymptomWhat to check
Plugin panel is missingCheck that MotionLLMAssistant is enabled, restart the editor and resolve any module/version error. Open Window → MotionLLMAssistant.
Sign-in does not completeStart a fresh sign-in from the panel, use the intended account and authorize that connection in the browser. An expired request needs a new connection.
Account connects but generation is unavailableCheck your credit balance, account standing and the error shown in the plugin. Refresh the connection, then contact support with the job ID and error if the issue continues.
Credits are missingCheck that the plugin and web portal use the same account, then Refresh connection and credits.
Waiting for GPUAfter a long period without server use, a worker that shut down due to inactivity may take several minutes to start again. This cold-start delay is not required for every generation. Read the phase and job ID rather than repeatedly submitting.
Balance ran out before the job startedJobs execute sequentially per account. Check the latest balance and retry only after resolving the balance requirement.

Prompt and constraint validation#

SymptomWhat to check
Overlapping prompt sectionsRemove overlaps within the scope you are generating. Use the row action when you intend to generate only one row.
Invalid duration / invalid job requestUse 2–10 seconds per plugin prompt section and at most 30 seconds per cloud block. Check prompt length and generation settings.
Constraint outside every prompt blockMove the captured key inside the relevant prompt range, before the end boundary, or remove it.
Key has no captured payloadUse Edit XY for a Root 2D point or Capture Pose for a Full Body key.
Stale or unsupported pose snapshotRecapture the pose using the current retarget pair. Recreate unsupported old Root 2D waypoints.
Smooth Path disagreementSet the same Smooth Path value on all Root 2D tracks contributing to the block.
No active rig / ambiguous captureActivate the intended rig section at that frame. Use Capture from Existing Control Rig when multiple rigs are active.

Retarget, playback and saving#

SymptomWhat to check
Skeleton mismatchThe character binding must use the effective forward retargeter’s target Skeleton. Verify source and target preview meshes.
Full Body reverse-pair errorThe reverse retargeter must resolve the exact forward mesh pair in the opposite direction. Recapture after correcting it.
Animation appears unchangedCheck the active animation section, playback range and active Control Rig tracks. Deactivate authoring rigs when reviewing generated Skeletal Animation.
Control Rig bake failedVerify rig compatibility and Backwards Solve. Preserve the generated AnimSequence and retry with Bake Control Rig after fixing the rig.
Download succeeded but import failedRead Pipeline Stage and Output Log. A valid cloud result may exist even though Unreal import failed; do not assume another generation is needed.
Asset or sequence save failedCheck output-folder permissions, read-only assets and source-control checkout. Retain any assets already written by earlier stages.

Collect a useful problem report#

  • Plugin package and Unreal Editor version.
  • The action you ran and whether it was a row or aggregate generation.
  • Job ID, pipeline stage and the exact error message.
  • Prompt durations and the relevant retarget/rig asset names.
  • A short relevant Output Log excerpt and steps to reproduce.

Do not include authentication tokens, passwords or private credentials. For a pose problem, also explain which rig was active and whether the key was recaptured after your last edit.